Dungeon Architect  17.0.0
DungeonArchitect.MarkerReplaceVolume Class Reference

This volume replaces any specified markers found in the scene before theming is applied to it. This helps in having more control over the generated dungeon, e.g. remove / add doors, walls etc More...

Inheritance diagram for DungeonArchitect.MarkerReplaceVolume:
DungeonArchitect.Volume

Public Attributes

MarkerReplacementEntry[] replacements
 
- Public Attributes inherited from DungeonArchitect.Volume
Dungeon dungeon
 
bool mode2D = false
 

Additional Inherited Members

- Public Member Functions inherited from DungeonArchitect.Volume
Bounds GetBounds ()
 Gets the bounds of the volume More...
 
void GetVolumeGridTransform (out IntVector positionGrid, out IntVector scaleGrid, Vector3 LogicalGridSize)
 Gets the position and scale of the volume in grid space More...
 
- Protected Attributes inherited from DungeonArchitect.Volume
Color COLOR_WIRE = Color.yellow
 
Color COLOR_SOLID_DESELECTED = new Color(1, 1, 0, 0.0f)
 
Color COLOR_SOLID = new Color(1, 1, 0, 0.1f)
 

Detailed Description

This volume replaces any specified markers found in the scene before theming is applied to it. This helps in having more control over the generated dungeon, e.g. remove / add doors, walls etc

Definition at line 18 of file MarkerReplaceVolume.cs.


The documentation for this class was generated from the following file: