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void | EditorUpdate () |
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void | BuildDungeon () |
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Dungeon | BuildDungeonChunk (Vector3 chunkPosition) |
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void | DestroyDungeon () |
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void | CopyDungeonConfig (InfinityDungeonConfig targetConfig) |
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Transform | buildPositionTracker |
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float | buildDistance = 40 |
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List< Graph > | dungeonThemes |
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Transform | parentGameObject |
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GameObject | chunkDungeonTemplate |
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Definition at line 9 of file InfinityDungeon.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Core/Frameworks/Infinity/InfinityDungeon.cs