Dungeon Architect
17.0.0
|
Meta-data added to each spawned game object in the scene. This is used to identify objects that belong to the dungeons, for later destruction and rebuilding More...
Public Attributes | |
string | NodeId |
The graph node id this game object was spawned from in the theme graph More... | |
Dungeon | dungeon |
The dungeon this game object belongs to More... | |
bool | affectsNavigation = false |
Indicates if the geometry in this node contributes to navigation mesh generation This flag reflects the state set in the theme graph's visual node affectsNavigation flag More... | |
int | userData = -1 |
The custom user data for the builder to use More... | |
bool | externallyManaged = false |
If true, the theme engine will not destroy this object on rebuilds as the lifecycle is managed externally More... | |
Meta-data added to each spawned game object in the scene. This is used to identify objects that belong to the dungeons, for later destruction and rebuilding
Definition at line 10 of file DungeonSceneProviderData.cs.
bool DungeonArchitect.DungeonSceneProviderData.affectsNavigation = false |
Indicates if the geometry in this node contributes to navigation mesh generation This flag reflects the state set in the theme graph's visual node affectsNavigation flag
Definition at line 26 of file DungeonSceneProviderData.cs.
Dungeon DungeonArchitect.DungeonSceneProviderData.dungeon |
The dungeon this game object belongs to
Definition at line 20 of file DungeonSceneProviderData.cs.
bool DungeonArchitect.DungeonSceneProviderData.externallyManaged = false |
If true, the theme engine will not destroy this object on rebuilds as the lifecycle is managed externally
Definition at line 36 of file DungeonSceneProviderData.cs.
string DungeonArchitect.DungeonSceneProviderData.NodeId |
The graph node id this game object was spawned from in the theme graph
Definition at line 15 of file DungeonSceneProviderData.cs.
int DungeonArchitect.DungeonSceneProviderData.userData = -1 |
The custom user data for the builder to use
Definition at line 31 of file DungeonSceneProviderData.cs.