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override bool | IsMode2D () |
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virtual bool | HasValidConfig (ref string errorMessage) |
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int | minLength = 20 |
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int | maxLength = 25 |
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int | minY = -2 |
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int | maxY = 20 |
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int | minDepth = -4 |
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int | maxDepth = 15 |
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int | minGap = 2 |
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int | maxGap = 6 |
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int | minNonGap = 4 |
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int | maxStairHeight = 1 |
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float | heightVariationProbablity = 0.1f |
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float | gapProbability = 0.1f |
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int | maxJumpTileDistance = 1 |
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Vector3 | gridSize = new Vector3(4, 2, 4) |
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MarioDungeonLevelChunkRule[] | chunkMarkers |
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bool | Mode2D = false |
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uint | Seed = 0 |
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Definition at line 13 of file MarioDungeonConfig.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Mario/MarioDungeonConfig.cs