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override bool | IsMode2D () |
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virtual bool | HasValidConfig (ref string errorMessage) |
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int | minRooms |
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int | maxRooms |
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int | roomWidth = 10 |
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int | roomHeight = 6 |
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Vector2 | tileSize = new Vector2(1, 1) |
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Vector2 | roomPadding = new Vector2(1, 1) |
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float | growForwardProbablity = 0.75f |
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float | growSidewaysProbablity = 0.25f |
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float | spawnRoomBranchProbablity = 0.75f |
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float | cycleProbability = 1.0f |
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bool | Mode2D = false |
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uint | Seed = 0 |
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Definition at line 5 of file IsaacDungeonConfig.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Isaac/IsaacDungeonConfig.cs