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Vector3 | BuildingSize |
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Vector3 | GridSize = new Vector3(4, 2, 4) |
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int | MinRoomSize = 2 |
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int | MaxRoomSize = 3 |
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int | HallWidth = 1 |
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int | MinRoomChunkArea = 24 |
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int | RoomSplitProbabilityOffset |
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FloorPlanCorridorTool[] | manualHallwayPoints |
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uint | Seed = 0 |
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virtual bool | HasValidConfig (ref string errorMessage) |
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virtual bool | IsMode2D () |
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Definition at line 6 of file FloorPlanConfig.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/FloorPlanner/FloorPlanConfig.cs