Dungeon Architect  17.0.0
DungeonArchitect.Builders.BSP.BSPDungeonConfig Class Reference
Inheritance diagram for DungeonArchitect.Builders.BSP.BSPDungeonConfig:
DungeonArchitect.DungeonConfig

Public Member Functions

override bool IsMode2D ()
 
- Public Member Functions inherited from DungeonArchitect.DungeonConfig
virtual bool HasValidConfig (ref string errorMessage)
 

Public Attributes

Vector2 gridSize = new Vector2(4, 4)
 
int dungeonWidth = 32
 The width of the dungeon in tile coords More...
 
int dungeonLength = 24
 The length of the dungeon in tile coords More...
 
int minRoomSize = 3
 
int maxRoomSize = 8
 
float smallerRoomProbability = 0.5f
 Larger split probability will create small rooms close to the minRoomSize Smaller values will create larger rooms closers to the max room size since they are not split further More...
 
float unevenSplitProbability = 0.0f
 
int roomPadding = 1
 
float loopingProbability = 0
 
int randomKillDepthStart = 3
 
float randomKillProbability = 0.2f
 
float minAspectRatio = 0.7f
 
BSPRoomCategory[] customRooms
 
bool Mode2D = false
 
- Public Attributes inherited from DungeonArchitect.DungeonConfig
uint Seed = 0
 

Detailed Description

Definition at line 16 of file BSPDungeonConfig.cs.

Member Data Documentation

◆ dungeonLength

int DungeonArchitect.Builders.BSP.BSPDungeonConfig.dungeonLength = 24

The length of the dungeon in tile coords

Definition at line 27 of file BSPDungeonConfig.cs.

◆ dungeonWidth

int DungeonArchitect.Builders.BSP.BSPDungeonConfig.dungeonWidth = 32

The width of the dungeon in tile coords

Definition at line 22 of file BSPDungeonConfig.cs.

◆ smallerRoomProbability

float DungeonArchitect.Builders.BSP.BSPDungeonConfig.smallerRoomProbability = 0.5f

Larger split probability will create small rooms close to the minRoomSize Smaller values will create larger rooms closers to the max room size since they are not split further

Definition at line 37 of file BSPDungeonConfig.cs.


The documentation for this class was generated from the following file: