Dungeon Architect
17.0.0
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Public Member Functions | |
override bool | IsMode2D () |
Public Member Functions inherited from DungeonArchitect.DungeonConfig | |
virtual bool | HasValidConfig (ref string errorMessage) |
Public Attributes | |
Vector2 | gridSize = new Vector2(4, 4) |
int | dungeonWidth = 32 |
The width of the dungeon in tile coords More... | |
int | dungeonLength = 24 |
The length of the dungeon in tile coords More... | |
int | minRoomSize = 3 |
int | maxRoomSize = 8 |
float | smallerRoomProbability = 0.5f |
Larger split probability will create small rooms close to the minRoomSize Smaller values will create larger rooms closers to the max room size since they are not split further More... | |
float | unevenSplitProbability = 0.0f |
int | roomPadding = 1 |
float | loopingProbability = 0 |
int | randomKillDepthStart = 3 |
float | randomKillProbability = 0.2f |
float | minAspectRatio = 0.7f |
BSPRoomCategory[] | customRooms |
bool | Mode2D = false |
Public Attributes inherited from DungeonArchitect.DungeonConfig | |
uint | Seed = 0 |
Definition at line 16 of file BSPDungeonConfig.cs.
int DungeonArchitect.Builders.BSP.BSPDungeonConfig.dungeonLength = 24 |
The length of the dungeon in tile coords
Definition at line 27 of file BSPDungeonConfig.cs.
int DungeonArchitect.Builders.BSP.BSPDungeonConfig.dungeonWidth = 32 |
The width of the dungeon in tile coords
Definition at line 22 of file BSPDungeonConfig.cs.
float DungeonArchitect.Builders.BSP.BSPDungeonConfig.smallerRoomProbability = 0.5f |
Larger split probability will create small rooms close to the minRoomSize Smaller values will create larger rooms closers to the max room size since they are not split further
Definition at line 37 of file BSPDungeonConfig.cs.