Dungeon Architect
17.0.0
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Async spawning of dungeon items spread across multiple frames More...
Classes | |
class | SpawnListSorter |
Public Member Functions | |
AsyncDungeonSceneObjectSpawner (long maxMilliPerFrame, Vector3 buildOrigin) | |
override void | Spawn (DungeonNodeSpawnData[] spawnDataList, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator, DungeonItemSpawnListener[] spawnListeners) |
override void | Tick () |
override void | Destroy () |
Additional Inherited Members | |
Protected Member Functions inherited from DungeonArchitect.DungeonSceneObjectSpawner | |
GameObject | SpawnNodeItem (DungeonNodeSpawnData data, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator) |
void | TagDungeonItemUserData (GameObject dungeonItem, int cellID) |
void | NotifySpawnListeners (DungeonItemSpawnListener[] spawnListeners, List< SpawnInfo > spawnList) |
Async spawning of dungeon items spread across multiple frames
Definition at line 123 of file DungeonSceneObjectSpawner.cs.