Dungeon Architect  17.0.0
DungeonArchitect.AsyncDungeonSceneObjectSpawner Class Reference

Async spawning of dungeon items spread across multiple frames More...

Inheritance diagram for DungeonArchitect.AsyncDungeonSceneObjectSpawner:
DungeonArchitect.DungeonSceneObjectSpawner

Classes

class  SpawnListSorter
 

Public Member Functions

 AsyncDungeonSceneObjectSpawner (long maxMilliPerFrame, Vector3 buildOrigin)
 
override void Spawn (DungeonNodeSpawnData[] spawnDataList, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator, DungeonItemSpawnListener[] spawnListeners)
 
override void Tick ()
 
override void Destroy ()
 

Additional Inherited Members

- Protected Member Functions inherited from DungeonArchitect.DungeonSceneObjectSpawner
GameObject SpawnNodeItem (DungeonNodeSpawnData data, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator)
 
void TagDungeonItemUserData (GameObject dungeonItem, int cellID)
 
void NotifySpawnListeners (DungeonItemSpawnListener[] spawnListeners, List< SpawnInfo > spawnList)
 

Detailed Description

Async spawning of dungeon items spread across multiple frames

Definition at line 123 of file DungeonSceneObjectSpawner.cs.


The documentation for this class was generated from the following file: