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Dungeon Architect
17.0.0
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This is the complete list of members for DungeonArchitect.PooledDungeonSceneProvider, including all inherited members.
| _position (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| _rotation (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| _scale (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| AddGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| AddGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| AddSprite(SpriteDungeonThemeItem spriteProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| BuildGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| BuildGameObject(GameObject template, string nodeId, bool affectsNavigation, Matrix4x4 transform, bool externallyManaged, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| BuildGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| BuildSpriteObject(SpriteDungeonThemeItem spriteData, Matrix4x4 transform, string NodeId) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| config | DungeonArchitect.DungeonSceneProvider | protected |
| dungeon | DungeonArchitect.DungeonSceneProvider | protected |
| FlipSpritePosition(ref Matrix4x4 transform) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| FlipSpritePosition(ref Vector3 position) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| FlipSpriteTransform(ref Matrix4x4 transform, Sprite sprite) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| Initialize() (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
| InvalidateNodeCache(string NodeId) (defined in DungeonArchitect.PooledDungeonSceneProvider) | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| itemParent | DungeonArchitect.DungeonSceneProvider | |
| OnDungeonBuildStart() | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| OnDungeonBuildStop() | DungeonArchitect.PooledDungeonSceneProvider | virtual |
| SetTransform(Transform transform, Matrix4x4 matrix) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |