| Add(Vector3 right) | SharpNav.Geometry.Vector3 | |
| Add(ref Vector3 right) | SharpNav.Geometry.Vector3 | |
| Add(Vector3 a, Vector3 b) | SharpNav.Geometry.Vector3 | static |
| Add(ref Vector3 a, ref Vector3 b, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| BaryCentric(Vector3 a, Vector3 b, Vector3 c, float u, float v) | SharpNav.Geometry.Vector3 | static |
| BaryCentric(ref Vector3 a, ref Vector3 b, ref Vector3 c, float u, float v, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| CalculateAngle(Vector3 first, Vector3 second) | SharpNav.Geometry.Vector3 | static |
| CalculateAngle(ref Vector3 first, ref Vector3 second, out float result) | SharpNav.Geometry.Vector3 | static |
| Clamp(Vector3 vec, Vector3 min, Vector3 max) | SharpNav.Geometry.Vector3 | static |
| Clamp(ref Vector3 vec, ref Vector3 min, ref Vector3 max, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| ComponentMax(Vector3 a, Vector3 b) | SharpNav.Geometry.Vector3 | static |
| ComponentMax(ref Vector3 a, ref Vector3 b, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| ComponentMin(Vector3 a, Vector3 b) | SharpNav.Geometry.Vector3 | static |
| ComponentMin(ref Vector3 a, ref Vector3 b, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Cross(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| Cross(ref Vector3 left, ref Vector3 right, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Div(float f) | SharpNav.Geometry.Vector3 | |
| Div(Vector3 a, float f) | SharpNav.Geometry.Vector3 | static |
| Div(ref Vector3 a, float f, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Divide(Vector3 vector, float scale) | SharpNav.Geometry.Vector3 | static |
| Divide(ref Vector3 vector, float scale, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Divide(Vector3 vector, Vector3 scale) | SharpNav.Geometry.Vector3 | static |
| Divide(ref Vector3 vector, ref Vector3 scale, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Dot(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| Dot(ref Vector3 left, ref Vector3 right, out float result) | SharpNav.Geometry.Vector3 | static |
| Equals(object obj) | SharpNav.Geometry.Vector3 | |
| Equals(Vector3 other) | SharpNav.Geometry.Vector3 | |
| GetHashCode() | SharpNav.Geometry.Vector3 | |
| Length() | SharpNav.Geometry.Vector3 | |
| LengthSquared() | SharpNav.Geometry.Vector3 | |
| Lerp(Vector3 a, Vector3 b, float blend) | SharpNav.Geometry.Vector3 | static |
| Lerp(ref Vector3 a, ref Vector3 b, float blend, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Max(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| Min(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| Mult(float f) | SharpNav.Geometry.Vector3 | |
| Mult(Vector3 a, float f) | SharpNav.Geometry.Vector3 | static |
| Mult(ref Vector3 a, float f, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Multiply(Vector3 vector, float scale) | SharpNav.Geometry.Vector3 | static |
| Multiply(ref Vector3 vector, float scale, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Multiply(Vector3 vector, Vector3 scale) | SharpNav.Geometry.Vector3 | static |
| Multiply(ref Vector3 vector, ref Vector3 scale, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Normalize() | SharpNav.Geometry.Vector3 | |
| Normalize(Vector3 vec) | SharpNav.Geometry.Vector3 | static |
| Normalize(ref Vector3 vec, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Normalized() | SharpNav.Geometry.Vector3 | |
| One | SharpNav.Geometry.Vector3 | static |
| operator!=(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| operator*(Vector3 vec, float scale) | SharpNav.Geometry.Vector3 | static |
| operator*(float scale, Vector3 vec) | SharpNav.Geometry.Vector3 | static |
| operator*(Vector3 vec, Vector3 scale) | SharpNav.Geometry.Vector3 | static |
| operator+(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| operator-(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| operator-(Vector3 vec) | SharpNav.Geometry.Vector3 | static |
| operator/(Vector3 vec, float scale) | SharpNav.Geometry.Vector3 | static |
| operator==(Vector3 left, Vector3 right) | SharpNav.Geometry.Vector3 | static |
| Scale(float sx, float sy, float sz) | SharpNav.Geometry.Vector3 | |
| Scale(Vector3 scale) | SharpNav.Geometry.Vector3 | |
| Scale(ref Vector3 scale) | SharpNav.Geometry.Vector3 | |
| Set(float x, float y, float z) | SharpNav.Geometry.Vector3 | |
| Sub(Vector3 right) | SharpNav.Geometry.Vector3 | |
| Sub(ref Vector3 right) | SharpNav.Geometry.Vector3 | |
| Sub(Vector3 a, Vector3 b) | SharpNav.Geometry.Vector3 | static |
| Sub(ref Vector3 a, ref Vector3 b, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| Subtract(Vector3 a, Vector3 b) | SharpNav.Geometry.Vector3 | static |
| Subtract(ref Vector3 a, ref Vector3 b, out Vector3 result) | SharpNav.Geometry.Vector3 | static |
| this[int index] | SharpNav.Geometry.Vector3 | |
| ToString() | SharpNav.Geometry.Vector3 | |
| UnitX | SharpNav.Geometry.Vector3 | static |
| UnitY | SharpNav.Geometry.Vector3 | static |
| UnitZ | SharpNav.Geometry.Vector3 | static |
| Vector3(float value) | SharpNav.Geometry.Vector3 | |
| Vector3(float x, float y, float z) | SharpNav.Geometry.Vector3 | |
| Vector3(Vector3 v) | SharpNav.Geometry.Vector3 | |
| X | SharpNav.Geometry.Vector3 | |
| Xzy | SharpNav.Geometry.Vector3 | |
| Y | SharpNav.Geometry.Vector3 | |
| Yxz | SharpNav.Geometry.Vector3 | |
| Yzx | SharpNav.Geometry.Vector3 | |
| Z | SharpNav.Geometry.Vector3 | |
| Zero | SharpNav.Geometry.Vector3 | static |
| Zxy | SharpNav.Geometry.Vector3 | |
| Zyx | SharpNav.Geometry.Vector3 | |