Dungeon Architect  17.0.0
SharpNav.TiledNavMesh Member List

This is the complete list of members for SharpNav.TiledNavMesh, including all inherited members.

AddTile(NavMeshBuilder data, int lastRef, ref int result)SharpNav.TiledNavMesh
AllocLink(MeshTile tile)SharpNav.TiledNavMesh
BaseOffMeshLinks(ref MeshTile tile)SharpNav.TiledNavMesh
CalcSlabEndPoints(Vector3 va, Vector3 vb, Vector2 bmin, Vector2 bmax, BoundarySide side)SharpNav.TiledNavMesh
CalcTileLoc(ref Vector3 pos, out int tx, out int ty)SharpNav.TiledNavMesh
ComputeTileHash(int x, int y, int mask)SharpNav.TiledNavMesh
ConnectExtLinks(ref MeshTile tile, ref MeshTile target, BoundarySide side)SharpNav.TiledNavMesh
ConnectExtOffMeshLinks(ref MeshTile tile, ref MeshTile target, BoundarySide side)SharpNav.TiledNavMesh
ConnectIntLinks(ref MeshTile tile)SharpNav.TiledNavMesh
DecodePolyId(int reference, ref int salt, ref int indexTile, ref int indexPoly)SharpNav.TiledNavMesh
DecodePolyIdPoly(int reference)SharpNav.TiledNavMesh
DecodePolyIdSalt(int reference)SharpNav.TiledNavMesh
DecodePolyIdTile(int reference)SharpNav.TiledNavMesh
EncodePolyId(int salt, int indexTile, int indexPoly)SharpNav.TiledNavMesh
FindConnectingPolys(Vector3 va, Vector3 vb, MeshTile tile, BoundarySide side, List< int > con, List< float > conarea)SharpNav.TiledNavMesh
FindNearestPolyInTile(MeshTile tile, Vector3 center, Vector3 extents, ref Vector3 nearestPt)SharpNav.TiledNavMesh
GetNeighbourTilesAt(int x, int y, BoundarySide side, MeshTile[] tiles)SharpNav.TiledNavMesh
GetOffMeshConnectionPolyEndPoints(int prevRef, int polyRef, ref Vector3 startPos, ref Vector3 endPos)SharpNav.TiledNavMesh
GetPolyRefBase(MeshTile tile)SharpNav.TiledNavMesh
GetReference(int polyBase, int poly)SharpNav.TiledNavMesh
GetSlabCoord(Vector3 va, BoundarySide side)SharpNav.TiledNavMesh
GetTileAt(int x, int y, int layer)SharpNav.TiledNavMesh
GetTileRef(MeshTile tile)SharpNav.TiledNavMesh
GetTilesAt(int x, int y, MeshTile[] tiles)SharpNav.TiledNavMesh
InitTileNavMesh(TiledNavMeshParams parameters)SharpNav.TiledNavMesh
IsExternalLink(int neighbor)SharpNav.TiledNavMesh
IsLinkAllocated(int index)SharpNav.TiledNavMesh
IsValidPolyRef(int reference)SharpNav.TiledNavMesh
OverlapSlabs(Vector2 amin, Vector2 amax, Vector2 bmin, Vector2 bmax, float px, float py)SharpNav.TiledNavMesh
QueryPolygonsInTile(MeshTile tile, BBox3 qbounds, List< int > polys)SharpNav.TiledNavMesh
TagSharpNav.TiledNavMesh
this[int index]SharpNav.TiledNavMesh
TileCountSharpNav.TiledNavMesh
TiledNavMesh(NavMeshBuilder data)SharpNav.TiledNavMesh
TryGetTileAndPolyByRef(int reference, out MeshTile tile, out Poly poly)SharpNav.TiledNavMesh
TryGetTileAndPolyByRefUnsafe(int reference, out MeshTile tile, out Poly poly)SharpNav.TiledNavMesh