Dungeon Architect  17.0.0
SharpNav.NavMeshQuery Member List

This is the complete list of members for SharpNav.NavMeshQuery, including all inherited members.

AppendPortals(int startIdx, int endIdx, Vector3 endPos, int[] path, Vector3[] straightPath, int[] straightPathFlags, int[] straightPathRefs, ref int straightPathCount, int maxStraightPath, PathBuildFlags options)SharpNav.NavMeshQuery
AppendVertex(Vector3 pos, int flags, int reference, Vector3[] straightPath, int[] straightPathFlags, int[] straightPathRefs, ref int straightPathCount, int maxStraightPath)SharpNav.NavMeshQuery
ClosestPointOnPoly(int reference, Vector3 pos, ref Vector3 closest)SharpNav.NavMeshQuery
ClosestPointOnPoly(int reference, Vector3 pos, out Vector3 closest, out bool posOverPoly)SharpNav.NavMeshQuery
ClosestPointOnPolyBoundary(int reference, Vector3 pos, ref Vector3 closest)SharpNav.NavMeshQuery
FinalizedSlicedPathPartial(int[] existing, int existingSize, int[] path, ref int pathCount, int maxPath)SharpNav.NavMeshQuery
FinalizeSlicedFindPath(int[] path, ref int pathCount, int maxPath)SharpNav.NavMeshQuery
FindLocalNeighbourhood(NavPoint centerPoint, float radius, int[] resultRef, int[] resultParent, ref int resultCount, int maxResult)SharpNav.NavMeshQuery
FindNearestPoly(Vector3 center, Vector3 extents)SharpNav.NavMeshQuery
FindNearestPoly(ref Vector3 center, ref Vector3 extents, out NavPoint nearestPt)SharpNav.NavMeshQuery
FindPath(ref NavPoint startPt, ref NavPoint endPt, List< int > path)SharpNav.NavMeshQuery
FindRandomPoint()SharpNav.NavMeshQuery
FindRandomPoint(out NavPoint randomPoint)SharpNav.NavMeshQuery
FindRandomPointAroundCircle(NavPoint center, float radius)SharpNav.NavMeshQuery
FindRandomPointAroundCircle(NavPoint center, float radius, out NavPoint randomPoint)SharpNav.NavMeshQuery
FindRandomPointOnPoly(MeshTile tile, Poly poly, int polyRef)SharpNav.NavMeshQuery
FindRandomPointOnPoly(MeshTile tile, Poly poly, int polyRef, out Vector3 randomPt)SharpNav.NavMeshQuery
FindStraightPath(Vector3 startPos, Vector3 endPos, int[] path, int pathSize, Vector3[] straightPath, int[] straightPathFlags, int[] straightPathRefs, ref int straightPathCount, int maxStraightPath, PathBuildFlags options)SharpNav.NavMeshQuery
GetCost(Vector3 pa, Vector3 pb, Poly curPoly)SharpNav.NavMeshQuery
GetEdgeMidPoint(int from, Poly fromPoly, MeshTile fromTile, int to, Poly toPoly, MeshTile toTile, ref Vector3 mid)SharpNav.NavMeshQuery
GetPolyHeight(int reference, Vector3 pos, ref float height)SharpNav.NavMeshQuery
GetPolyWallSegments(int reference, Crowds.LocalBoundary.Segment[] segmentVerts, int[] segmentRefs, ref int segmentCount, int maxSegments)SharpNav.NavMeshQuery
GetPortalPoints(int from, int to, ref Vector3 left, ref Vector3 right, ref PolygonType fromType, ref PolygonType toType)SharpNav.NavMeshQuery
GetPortalPoints(int from, Poly fromPoly, MeshTile fromTile, int to, Poly toPoly, MeshTile toTile, ref Vector3 left, ref Vector3 right)SharpNav.NavMeshQuery
InitSlicedFindPath(NavPoint startPoint, NavPoint endPoint)SharpNav.NavMeshQuery
InsertInterval(SegInterval[] ints, ref int nints, int maxInts, int tmin, int tmax, int reference)SharpNav.NavMeshQuery
IsInClosedList(Node node) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
IsInOpenList(Node node) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
IsValidPolyRef(int reference) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
MoveAlongSurface(NavPoint startPoint, Vector3 endPos, ref Vector3 resultPos, List< int > visited)SharpNav.NavMeshQuery
NavMesh (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
NavMeshQuery(TiledNavMesh nav, int maxNodes)SharpNav.NavMeshQuery
NavMeshQuery(TiledNavMesh nav, int maxNodes, Random rand)SharpNav.NavMeshQuery
QueryPolygons(ref Vector3 center, ref Vector3 extent, List< int > polys)SharpNav.NavMeshQuery
Raycast(NavPoint startPoint, Vector3 endPos, ref float t, ref Vector3 hitNormal, int[] path, ref int pathCount, int maxPath) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
RemoveNodeFlagClosed(Node node) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
SetNodeFlagClosed(ref Node node) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
SetNodeFlagOpen(ref Node node) (defined in SharpNav.NavMeshQuery)SharpNav.NavMeshQuery
UpdateSlicedFindPath(int maxIter, ref int doneIters)SharpNav.NavMeshQuery