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Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.Heightfield, including all inherited members.
| Bounds | SharpNav.Heightfield | |
| CellHeight | SharpNav.Heightfield | |
| CellSize | SharpNav.Heightfield | |
| CellSizeXZ | SharpNav.Heightfield | |
| FilterLedgeSpans(int walkableHeight, int walkableClimb) | SharpNav.Heightfield | |
| FilterLowHangingWalkableObstacles(int walkableClimb) | SharpNav.Heightfield | |
| FilterWalkableLowHeightSpans(int walkableHeight) | SharpNav.Heightfield | |
| Height | SharpNav.Heightfield | |
| Heightfield(BBox3 b, NavMeshGenerationSettings settings) | SharpNav.Heightfield | |
| Heightfield(BBox3 b, float cellSize, float cellHeight) | SharpNav.Heightfield | |
| Length | SharpNav.Heightfield | |
| Maximum | SharpNav.Heightfield | |
| Minimum | SharpNav.Heightfield | |
| RasterizeTriangle(ref Triangle3 tri) | SharpNav.Heightfield | |
| RasterizeTriangle(ref Triangle3 tri, Area area) | SharpNav.Heightfield | |
| RasterizeTriangle(float ax, float ay, float az, float bx, float by, float bz, float cx, float cy, float cz) | SharpNav.Heightfield | |
| RasterizeTriangle(float ax, float ay, float az, float bx, float by, float bz, float cx, float cy, float cz, Area area) | SharpNav.Heightfield | |
| RasterizeTriangle(ref Vector3 a, ref Vector3 b, ref Vector3 c) | SharpNav.Heightfield | |
| RasterizeTriangle(ref Vector3 a, ref Vector3 b, ref Vector3 c, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(IEnumerable< Triangle3 > tris) | SharpNav.Heightfield | |
| RasterizeTriangles(IEnumerable< Triangle3 > tris, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(Triangle3[] tris) | SharpNav.Heightfield | |
| RasterizeTriangles(Triangle3[] tris, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(Triangle3[] tris, int triOffset, int triCount) | SharpNav.Heightfield | |
| RasterizeTriangles(Triangle3[] tris, int triOffset, int triCount, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(Vector3[] verts) | SharpNav.Heightfield | |
| RasterizeTriangles(Vector3[] verts, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(Vector3[] verts, int vertOffset, int vertStride, int triCount) | SharpNav.Heightfield | |
| RasterizeTriangles(Vector3[] verts, int vertOffset, int vertStride, int triCount, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(float[] verts) | SharpNav.Heightfield | |
| RasterizeTriangles(float[] verts, Area area) | SharpNav.Heightfield | |
| RasterizeTriangles(float[] verts, int floatOffset, int floatStride, int triCount) | SharpNav.Heightfield | |
| RasterizeTriangles(float[] verts, int floatOffset, int floatStride, int triCount, Area area) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(Vector3[] verts, int[] inds) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(Vector3[] verts, int[] inds, Area area) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(Vector3[] verts, int[] inds, int vertOffset, int vertStride, int indexOffset, int triCount) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(Vector3[] verts, int[] inds, int vertOffset, int vertStride, int indexOffset, int triCount, Area area) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(float[] verts, int[] inds) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(float[] verts, int[] inds, Area area) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(float[] verts, int[] inds, int floatOffset, int floatStride, int indexOffset, int triCount) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexed(float[] verts, int[] inds, int floatOffset, int floatStride, int indexOffset, int triCount, Area area) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexedWithAreas(Vector3[] verts, int[] inds, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexedWithAreas(Vector3[] verts, int[] inds, int vertOffset, int vertStride, int indexOffset, int triCount, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexedWithAreas(float[] verts, int[] inds, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesIndexedWithAreas(float[] verts, int[] inds, int floatOffset, int floatStride, int indexOffset, int triCount, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(Triangle3[] tris, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(Triangle3[] tris, int triOffset, int triCount, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(Vector3[] verts, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(Vector3[] verts, int vertOffset, int vertStride, int triCount, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(float[] verts, Area[] areas) | SharpNav.Heightfield | |
| RasterizeTrianglesWithAreas(float[] verts, int floatOffset, int floatStride, int triCount, Area[] areas) | SharpNav.Heightfield | |
| SpanCount | SharpNav.Heightfield | |
| this[int i] | SharpNav.Heightfield | |
| this[int x, int y] | SharpNav.Heightfield | |
| this[SpanReference spanRef] | SharpNav.Heightfield | |
| Width | SharpNav.Heightfield |