Dungeon Architect  17.0.0
SharpNav.Crowds.Crowd Member List

This is the complete list of members for SharpNav.Crowds.Crowd, including all inherited members.

AddAgent(Vector3 pos, AgentParams parameters)SharpNav.Crowds.Crowd
AddNeighbour(Agent agent, float dist, CrowdNeighbor[] neis, int nneis, int maxNeis)SharpNav.Crowds.Crowd
AddToOptQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents)SharpNav.Crowds.Crowd
AddToPathQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents)SharpNav.Crowds.Crowd
CalcSmoothSteerDirection(Agent ag, ref Vector3 dir)SharpNav.Crowds.Crowd
CalcStraightSteerDirection(Agent ag, ref Vector3 dir)SharpNav.Crowds.Crowd
CheckPathValidity(Agent[] agents, int agentCount, float dt)SharpNav.Crowds.Crowd
Crowd(int maxAgents, float maxAgentRadius, ref TiledNavMesh navMesh)SharpNav.Crowds.Crowd
GetActiveAgents(Agent[] agents)SharpNav.Crowds.Crowd
GetAgent(int idx) (defined in SharpNav.Crowds.Crowd)SharpNav.Crowds.Crowd
GetAgentCount() (defined in SharpNav.Crowds.Crowd)SharpNav.Crowds.Crowd
GetAgentIndex(Agent agent)SharpNav.Crowds.Crowd
GetDistanceToGoal(Agent ag, float range)SharpNav.Crowds.Crowd
GetNeighbours(Vector3 pos, float height, float range, Agent skip, CrowdNeighbor[] result, int maxResult, Agent[] agents, ProximityGrid< Agent > grid)SharpNav.Crowds.Crowd
GetObstacleAvoidanceParams(int idx) (defined in SharpNav.Crowds.Crowd)SharpNav.Crowds.Crowd
OverOffmeshConnection(Agent ag, float radius) (defined in SharpNav.Crowds.Crowd)SharpNav.Crowds.Crowd
RemoveAgent(int index)SharpNav.Crowds.Crowd
SetObstacleAvoidanceParams(int idx, ObstacleAvoidanceQuery.ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.Crowd)SharpNav.Crowds.Crowd
Update(float dt)SharpNav.Crowds.Crowd
UpdateMoveRequest()SharpNav.Crowds.Crowd
UpdateTopologyOptimization(Agent[] agents, int numAgents, float dt)SharpNav.Crowds.Crowd