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Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.Crowds.Crowd, including all inherited members.
| AddAgent(Vector3 pos, AgentParams parameters) | SharpNav.Crowds.Crowd | |
| AddNeighbour(Agent agent, float dist, CrowdNeighbor[] neis, int nneis, int maxNeis) | SharpNav.Crowds.Crowd | |
| AddToOptQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents) | SharpNav.Crowds.Crowd | |
| AddToPathQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents) | SharpNav.Crowds.Crowd | |
| CalcSmoothSteerDirection(Agent ag, ref Vector3 dir) | SharpNav.Crowds.Crowd | |
| CalcStraightSteerDirection(Agent ag, ref Vector3 dir) | SharpNav.Crowds.Crowd | |
| CheckPathValidity(Agent[] agents, int agentCount, float dt) | SharpNav.Crowds.Crowd | |
| Crowd(int maxAgents, float maxAgentRadius, ref TiledNavMesh navMesh) | SharpNav.Crowds.Crowd | |
| GetActiveAgents(Agent[] agents) | SharpNav.Crowds.Crowd | |
| GetAgent(int idx) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
| GetAgentCount() (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
| GetAgentIndex(Agent agent) | SharpNav.Crowds.Crowd | |
| GetDistanceToGoal(Agent ag, float range) | SharpNav.Crowds.Crowd | |
| GetNeighbours(Vector3 pos, float height, float range, Agent skip, CrowdNeighbor[] result, int maxResult, Agent[] agents, ProximityGrid< Agent > grid) | SharpNav.Crowds.Crowd | |
| GetObstacleAvoidanceParams(int idx) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
| OverOffmeshConnection(Agent ag, float radius) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
| RemoveAgent(int index) | SharpNav.Crowds.Crowd | |
| SetObstacleAvoidanceParams(int idx, ObstacleAvoidanceQuery.ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
| Update(float dt) | SharpNav.Crowds.Crowd | |
| UpdateMoveRequest() | SharpNav.Crowds.Crowd | |
| UpdateTopologyOptimization(Agent[] agents, int numAgents, float dt) | SharpNav.Crowds.Crowd |