Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.Crowds.Crowd, including all inherited members.
AddAgent(Vector3 pos, AgentParams parameters) | SharpNav.Crowds.Crowd | |
AddNeighbour(Agent agent, float dist, CrowdNeighbor[] neis, int nneis, int maxNeis) | SharpNav.Crowds.Crowd | |
AddToOptQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents) | SharpNav.Crowds.Crowd | |
AddToPathQueue(Agent newag, Agent[] agents, int numAgents, int maxAgents) | SharpNav.Crowds.Crowd | |
CalcSmoothSteerDirection(Agent ag, ref Vector3 dir) | SharpNav.Crowds.Crowd | |
CalcStraightSteerDirection(Agent ag, ref Vector3 dir) | SharpNav.Crowds.Crowd | |
CheckPathValidity(Agent[] agents, int agentCount, float dt) | SharpNav.Crowds.Crowd | |
Crowd(int maxAgents, float maxAgentRadius, ref TiledNavMesh navMesh) | SharpNav.Crowds.Crowd | |
GetActiveAgents(Agent[] agents) | SharpNav.Crowds.Crowd | |
GetAgent(int idx) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
GetAgentCount() (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
GetAgentIndex(Agent agent) | SharpNav.Crowds.Crowd | |
GetDistanceToGoal(Agent ag, float range) | SharpNav.Crowds.Crowd | |
GetNeighbours(Vector3 pos, float height, float range, Agent skip, CrowdNeighbor[] result, int maxResult, Agent[] agents, ProximityGrid< Agent > grid) | SharpNav.Crowds.Crowd | |
GetObstacleAvoidanceParams(int idx) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
OverOffmeshConnection(Agent ag, float radius) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
RemoveAgent(int index) | SharpNav.Crowds.Crowd | |
SetObstacleAvoidanceParams(int idx, ObstacleAvoidanceQuery.ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.Crowd) | SharpNav.Crowds.Crowd | |
Update(float dt) | SharpNav.Crowds.Crowd | |
UpdateMoveRequest() | SharpNav.Crowds.Crowd | |
UpdateTopologyOptimization(Agent[] agents, int numAgents, float dt) | SharpNav.Crowds.Crowd |