Dungeon Architect  17.0.0
SharpNav.AreaGenerator Member List

This is the complete list of members for SharpNav.AreaGenerator, including all inherited members.

From(IEnumerable< Triangle3 > tris, Area area)SharpNav.AreaGeneratorstatic
From(IEnumerable< Triangle3 > tris, int triCount, Area area)SharpNav.AreaGeneratorstatic
From(Triangle3[] tris, Area area)SharpNav.AreaGeneratorstatic
From(Triangle3[] tris, int triOffset, int triCount, Area area)SharpNav.AreaGeneratorstatic
From(Vector3[] verts, Area area)SharpNav.AreaGeneratorstatic
From(Vector3[] verts, int vertOffset, int vertStride, int triCount, Area area)SharpNav.AreaGeneratorstatic
From(float[] verts, Area area)SharpNav.AreaGeneratorstatic
From(float[] verts, int floatOffset, int floatStride, int triCount, Area area)SharpNav.AreaGeneratorstatic
From(Vector3[] verts, int[] inds, Area area)SharpNav.AreaGeneratorstatic
From(Vector3[] verts, int[] inds, int vertOffset, int vertStride, int indexOffset, int triCount, Area area)SharpNav.AreaGeneratorstatic
From(float[] verts, int[] inds, Area area)SharpNav.AreaGeneratorstatic
From(float[] verts, int[] inds, int floatOffset, int floatStride, int indexOffset, int triCount, Area area)SharpNav.AreaGeneratorstatic
MarkAboveHeight(float y, Area area)SharpNav.AreaGenerator
MarkAboveSlope(float angle, Area area)SharpNav.AreaGenerator
MarkAtHeight(float y, float radius, Area area)SharpNav.AreaGenerator
MarkAtSlope(float angle, float range, Area area)SharpNav.AreaGenerator
MarkBelowHeight(float y, Area area)SharpNav.AreaGenerator
MarkBelowSlope(float angle, Area area)SharpNav.AreaGenerator
MarkCustomFilter(Func< Triangle3, bool > func, Area area)SharpNav.AreaGenerator
ToArray()SharpNav.AreaGenerator