Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.AreaGenerator, including all inherited members.
From(IEnumerable< Triangle3 > tris, Area area) | SharpNav.AreaGenerator | static |
From(IEnumerable< Triangle3 > tris, int triCount, Area area) | SharpNav.AreaGenerator | static |
From(Triangle3[] tris, Area area) | SharpNav.AreaGenerator | static |
From(Triangle3[] tris, int triOffset, int triCount, Area area) | SharpNav.AreaGenerator | static |
From(Vector3[] verts, Area area) | SharpNav.AreaGenerator | static |
From(Vector3[] verts, int vertOffset, int vertStride, int triCount, Area area) | SharpNav.AreaGenerator | static |
From(float[] verts, Area area) | SharpNav.AreaGenerator | static |
From(float[] verts, int floatOffset, int floatStride, int triCount, Area area) | SharpNav.AreaGenerator | static |
From(Vector3[] verts, int[] inds, Area area) | SharpNav.AreaGenerator | static |
From(Vector3[] verts, int[] inds, int vertOffset, int vertStride, int indexOffset, int triCount, Area area) | SharpNav.AreaGenerator | static |
From(float[] verts, int[] inds, Area area) | SharpNav.AreaGenerator | static |
From(float[] verts, int[] inds, int floatOffset, int floatStride, int indexOffset, int triCount, Area area) | SharpNav.AreaGenerator | static |
MarkAboveHeight(float y, Area area) | SharpNav.AreaGenerator | |
MarkAboveSlope(float angle, Area area) | SharpNav.AreaGenerator | |
MarkAtHeight(float y, float radius, Area area) | SharpNav.AreaGenerator | |
MarkAtSlope(float angle, float range, Area area) | SharpNav.AreaGenerator | |
MarkBelowHeight(float y, Area area) | SharpNav.AreaGenerator | |
MarkBelowSlope(float angle, Area area) | SharpNav.AreaGenerator | |
MarkCustomFilter(Func< Triangle3, bool > func, Area area) | SharpNav.AreaGenerator | |
ToArray() | SharpNav.AreaGenerator |