Dungeon Architect  17.0.0
DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult > Member List

This is the complete list of members for DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >, including all inherited members.

ExecuteFrameDelegate(TState top, TStaticState staticState, StackSystem< TState, TStaticState, TResult > stackSystem) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
ExecuteStep(ExecuteFrameDelegate executeFrame) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
FinalizeResult(TResult result) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
FoundResult (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
Halt() (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
Initialize(TState state) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
PushFrame(TState state) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
Result (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
Running (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
Stack (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
StackSystem(TStaticState staticState) (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >
staticState (defined in DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >)DungeonArchitect.Utils.StackSystem< TState, TStaticState, TResult >protected