Dungeon Architect  17.0.0
DungeonArchitect.Utils.MathUtils Member List

This is the complete list of members for DungeonArchitect.Utils.MathUtils, including all inherited members.

Abs(ref Vector3 v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ClampToRect(Vector2 position, Rect bounds) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ClosestPointOnRect(Rect rect, Vector2 p) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ComponentMax(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ComponentMin(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
Copy(Rectangle other)DungeonArchitect.Utils.MathUtilsstatic
Divide(Vector3 a, Vector3 b)DungeonArchitect.Utils.MathUtilsstatic
ExpandRect(Rect bounds, float amount) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
FlipYZ(ref Bounds bounds)DungeonArchitect.Utils.MathUtilsstatic
FlipYZ(Vector3 bounds)DungeonArchitect.Utils.MathUtilsstatic
FlipYZ(IntVector bounds)DungeonArchitect.Utils.MathUtilsstatic
FloorToVector3Int(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
GetShuffledIndices(int Count, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
GridToWorld(Vector3 GridCellSize, IntVector v)DungeonArchitect.Utils.MathUtilsstatic
GridToWorld(Vector3 GridCellSize, Vector3 v)DungeonArchitect.Utils.MathUtilsstatic
Intersects(Rect a, Rect b)DungeonArchitect.Utils.MathUtilsstatic
INVALID_LOCATIONDungeonArchitect.Utils.MathUtilsstatic
ReflectVector(Vector3 direction, Vector3 normal) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
RoundToIntVector(Vector3 v)DungeonArchitect.Utils.MathUtilsstatic
RoundToVector3Int(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
Shuffle< T >(List< T > Array, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
Shuffle< T >(T[] Array, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
SnapToGrid(Vector3 position, Vector3 gridCellSize)DungeonArchitect.Utils.MathUtilsstatic
SnapToGrid(Vector3 position, Vector3 gridCellSize, bool useRounding)DungeonArchitect.Utils.MathUtilsstatic
Swap< T >(ref T a, ref T b) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ToByte(float value01) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ToIntVector(Vector3 v)DungeonArchitect.Utils.MathUtilsstatic
ToVector3(IntVector v)DungeonArchitect.Utils.MathUtilsstatic
ToVector3(Vector3Int v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
ToVector4(Vector3 v, float w) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
TransformBounds(Matrix4x4 transform, Bounds bounds) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
TransformBoundsX(Matrix4x4 transform, Bounds localBounds) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
V3Equals(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
V3Equals(Vector3 a, Vector3 b, float threshold) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
V3FloorToInt(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
V3RoundToInt(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils)DungeonArchitect.Utils.MathUtilsstatic
WorldToGrid(Vector3 WorldCoord, Vector3 GridCellSize)DungeonArchitect.Utils.MathUtilsstatic