Abs(ref Vector3 v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ClampToRect(Vector2 position, Rect bounds) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ClosestPointOnRect(Rect rect, Vector2 p) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ComponentMax(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ComponentMin(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
Copy(Rectangle other) | DungeonArchitect.Utils.MathUtils | static |
Divide(Vector3 a, Vector3 b) | DungeonArchitect.Utils.MathUtils | static |
ExpandRect(Rect bounds, float amount) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
FlipYZ(ref Bounds bounds) | DungeonArchitect.Utils.MathUtils | static |
FlipYZ(Vector3 bounds) | DungeonArchitect.Utils.MathUtils | static |
FlipYZ(IntVector bounds) | DungeonArchitect.Utils.MathUtils | static |
FloorToVector3Int(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
GetShuffledIndices(int Count, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
GridToWorld(Vector3 GridCellSize, IntVector v) | DungeonArchitect.Utils.MathUtils | static |
GridToWorld(Vector3 GridCellSize, Vector3 v) | DungeonArchitect.Utils.MathUtils | static |
Intersects(Rect a, Rect b) | DungeonArchitect.Utils.MathUtils | static |
INVALID_LOCATION | DungeonArchitect.Utils.MathUtils | static |
ReflectVector(Vector3 direction, Vector3 normal) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
RoundToIntVector(Vector3 v) | DungeonArchitect.Utils.MathUtils | static |
RoundToVector3Int(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
Shuffle< T >(List< T > Array, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
Shuffle< T >(T[] Array, System.Random Random) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
SnapToGrid(Vector3 position, Vector3 gridCellSize) | DungeonArchitect.Utils.MathUtils | static |
SnapToGrid(Vector3 position, Vector3 gridCellSize, bool useRounding) | DungeonArchitect.Utils.MathUtils | static |
Swap< T >(ref T a, ref T b) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ToByte(float value01) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ToIntVector(Vector3 v) | DungeonArchitect.Utils.MathUtils | static |
ToVector3(IntVector v) | DungeonArchitect.Utils.MathUtils | static |
ToVector3(Vector3Int v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
ToVector4(Vector3 v, float w) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
TransformBounds(Matrix4x4 transform, Bounds bounds) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
TransformBoundsX(Matrix4x4 transform, Bounds localBounds) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
V3Equals(Vector3 a, Vector3 b) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
V3Equals(Vector3 a, Vector3 b, float threshold) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
V3FloorToInt(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
V3RoundToInt(Vector3 v) (defined in DungeonArchitect.Utils.MathUtils) | DungeonArchitect.Utils.MathUtils | static |
WorldToGrid(Vector3 WorldCoord, Vector3 GridCellSize) | DungeonArchitect.Utils.MathUtils | static |