Dungeon Architect  17.0.0
DungeonArchitect.NonPooledDungeonSceneProvider Member List

This is the complete list of members for DungeonArchitect.NonPooledDungeonSceneProvider, including all inherited members.

_position (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
_rotation (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
_scale (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
AddGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator)DungeonArchitect.PooledDungeonSceneProvidervirtual
AddGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator)DungeonArchitect.PooledDungeonSceneProvidervirtual
AddSprite(SpriteDungeonThemeItem spriteProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator)DungeonArchitect.PooledDungeonSceneProvidervirtual
BuildGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
BuildGameObject(GameObject template, string nodeId, bool affectsNavigation, Matrix4x4 transform, bool externallyManaged, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
BuildGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
BuildSpriteObject(SpriteDungeonThemeItem spriteData, Matrix4x4 transform, string NodeId) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
configDungeonArchitect.DungeonSceneProviderprotected
dungeonDungeonArchitect.DungeonSceneProviderprotected
FlipSpritePosition(ref Matrix4x4 transform) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
FlipSpritePosition(ref Vector3 position) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
FlipSpriteTransform(ref Matrix4x4 transform, Sprite sprite) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
Initialize() (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected
InvalidateNodeCache(string NodeId) (defined in DungeonArchitect.PooledDungeonSceneProvider)DungeonArchitect.PooledDungeonSceneProvidervirtual
itemParentDungeonArchitect.DungeonSceneProvider
OnDungeonBuildStart()DungeonArchitect.NonPooledDungeonSceneProvidervirtual
OnDungeonBuildStop()DungeonArchitect.NonPooledDungeonSceneProvidervirtual
SetTransform(Transform transform, Matrix4x4 matrix) (defined in DungeonArchitect.DungeonSceneProvider)DungeonArchitect.DungeonSceneProviderprotected