Dungeon Architect  17.0.0
DungeonArchitect.Landscape.LandscapeDataRasterizer Member List

This is the complete list of members for DungeonArchitect.Landscape.LandscapeDataRasterizer, including all inherited members.

DrawCell(float x, float y, float w, float h, float elevation) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer)DungeonArchitect.Landscape.LandscapeDataRasterizer
DrawCell(float x, float y, float w, float h, float elevation, float flatten)DungeonArchitect.Landscape.LandscapeDataRasterizer
GetHeight(Terrain terrain, float worldX, float worldZ)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
LandscapeDataRasterizer(Terrain terrain, Rect worldBounds)DungeonArchitect.Landscape.LandscapeDataRasterizer
LoadData()DungeonArchitect.Landscape.LandscapeDataRasterizer
SaveData()DungeonArchitect.Landscape.LandscapeDataRasterizer
SmoothCell(float x, float y, float w, float h, float elevation, int smoothingDistance, AnimationCurve smoothingCurve) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer)DungeonArchitect.Landscape.LandscapeDataRasterizer
SmoothCell(float x, float y, float w, float h, float elevation, int smoothingDistance, AnimationCurve smoothingCurve, float flatten)DungeonArchitect.Landscape.LandscapeDataRasterizer
TerrainToWorldDistance(Terrain terrain, int terrainDistX, int terrainDistZ, out float worldDistX, out float worldDistZ) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
WorldToTerrainCoord(Terrain terrain, float x, float y, out int gx, out int gy)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
WorldToTerrainCoord(Terrain terrain, float x, float y, out int gx, out int gy, RasterizerTextureSpace textureSpace)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
WorldToTerrainDetailCoord(Terrain terrain, float x, float y, out int tx, out int ty)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
WorldToTerrainDistance(Terrain terrain, float worldDistX, float worldDistZ, out int terrainDistX, out int terrainDistZ) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic
WorldToTerrainTextureCoord(Terrain terrain, float x, float y, out int tx, out int ty)DungeonArchitect.Landscape.LandscapeDataRasterizerstatic