Dungeon Architect
17.0.0
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This is the complete list of members for DungeonArchitect.Landscape.LandscapeDataRasterizer, including all inherited members.
DrawCell(float x, float y, float w, float h, float elevation) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer) | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
DrawCell(float x, float y, float w, float h, float elevation, float flatten) | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
GetHeight(Terrain terrain, float worldX, float worldZ) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
LandscapeDataRasterizer(Terrain terrain, Rect worldBounds) | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
LoadData() | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
SaveData() | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
SmoothCell(float x, float y, float w, float h, float elevation, int smoothingDistance, AnimationCurve smoothingCurve) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer) | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
SmoothCell(float x, float y, float w, float h, float elevation, int smoothingDistance, AnimationCurve smoothingCurve, float flatten) | DungeonArchitect.Landscape.LandscapeDataRasterizer | |
TerrainToWorldDistance(Terrain terrain, int terrainDistX, int terrainDistZ, out float worldDistX, out float worldDistZ) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
WorldToTerrainCoord(Terrain terrain, float x, float y, out int gx, out int gy) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
WorldToTerrainCoord(Terrain terrain, float x, float y, out int gx, out int gy, RasterizerTextureSpace textureSpace) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
WorldToTerrainDetailCoord(Terrain terrain, float x, float y, out int tx, out int ty) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
WorldToTerrainDistance(Terrain terrain, float worldDistX, float worldDistZ, out int terrainDistX, out int terrainDistZ) (defined in DungeonArchitect.Landscape.LandscapeDataRasterizer) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |
WorldToTerrainTextureCoord(Terrain terrain, float x, float y, out int tx, out int ty) | DungeonArchitect.Landscape.LandscapeDataRasterizer | static |