Dungeon Architect
17.0.0
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This is the complete list of members for DungeonArchitect.DungeonSceneProvider, including all inherited members.
_position (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
_rotation (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
_scale (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
AddGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.DungeonSceneProvider | virtual |
AddGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.DungeonSceneProvider | virtual |
AddSprite(SpriteDungeonThemeItem spriteProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) | DungeonArchitect.DungeonSceneProvider | virtual |
BuildGameObject(GameObjectDungeonThemeItem gameObjectProp, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
BuildGameObject(GameObject template, string nodeId, bool affectsNavigation, Matrix4x4 transform, bool externallyManaged, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
BuildGameObjectFromArray(GameObjectArrayDungeonThemeItem gameObjectArrayProp, int index, Matrix4x4 transform, IDungeonSceneObjectInstantiator objectInstantiator) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
BuildSpriteObject(SpriteDungeonThemeItem spriteData, Matrix4x4 transform, string NodeId) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
config | DungeonArchitect.DungeonSceneProvider | protected |
dungeon | DungeonArchitect.DungeonSceneProvider | protected |
FlipSpritePosition(ref Matrix4x4 transform) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
FlipSpritePosition(ref Vector3 position) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
FlipSpriteTransform(ref Matrix4x4 transform, Sprite sprite) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
Initialize() (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |
InvalidateNodeCache(string NodeId) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | virtual |
itemParent | DungeonArchitect.DungeonSceneProvider | |
OnDungeonBuildStart() | DungeonArchitect.DungeonSceneProvider | virtual |
OnDungeonBuildStop() | DungeonArchitect.DungeonSceneProvider | virtual |
SetTransform(Transform transform, Matrix4x4 matrix) (defined in DungeonArchitect.DungeonSceneProvider) | DungeonArchitect.DungeonSceneProvider | protected |